<Skar> gah it's so cheap that you can train archery to GM but you can only train swords to 70
<Skar> :S
<Tikk|AFK> you can?
<Tikk|AFK> rofl
<Skar> yeah that's how i gmed archery in 2 days
<Tikk|AFK> Archery is way more effective from what Ive seen when fighting mosters
<Skar> just sat infront of a butte
<Skar> yeah it has the highest DPS
<Skar> and the monsters on grimm rape ass
<Skar> in CC
<Tikk|AFK> yea
<Tikk|AFK> thats something we need to change tbh
<Tikk|AFK> everything should be possible to battle in melee
<Skar> makes casters and archers invaluable in PvE
<Skar> well that's also why I like my quality > quantity
<Skar> we shouldn't have like grimm does with that ettin spawn
<Skar> where you kill literally 1000 ettins
<Tikk|AFK> For sure!
<Tikk|AFK> I hate that
<Tikk|AFK> its just silly
<Skar> you should run into an ettin (1-3) and it should be a tough fight
<Tikk|AFK> I agree
<Tikk|AFK> I have yet another idea
<Tikk|AFK> its about combat... but I do not se how we could possibly balance it
<Skar> ?
<Tikk|AFK> anyway, i'll give you a short summary
<Tikk|AFK> Basicly. I want to remove healing in combat
<Tikk|AFK> The hitpoints you have, you have to spend.. thats it
<Skar> well we could just make the reload time longer
<Skar> so you could use it once
<Tikk|AFK> There is no "apply hyperfast bandaid to get you back into the fight"
<Skar> but then it may take a long time to use again
<Tikk|AFK> My idea is, no bandaids at all! Not in combat
<Skar> there may be an option to turn on a "you are in combat and cannot use this skill"
<Tikk|AFK> No way to "insta heal"
<Tikk|AFK> Yea
<Skar> since some skills use that already
<Skar> so something to look in to
<Tikk|AFK> Instead, while we remove that... we add more, and I mean a lot more, hitpoints
<Tikk|AFK> You have say 300-500 hitpoints.. if you go below 100, perhaps time to withdraw
<Tikk|AFK> This would force attacking/raiding parties to alternate their "tank" in PvE
<Tikk|AFK> it would also force a good amount of Tactic in PvP
<Tikk|AFK> once you get low on hitpoints, you have a choise
<Tikk|AFK> stay and fight, or fall back and live
<Tikk|AFK> And there is a twist
<Tikk|AFK> it should be possible to heal "out of combat"
<Skar> I say we dump caps on skills and stats
<Skar> if we make them hard enough to gain
<Skar> and impliment age
<Skar> plus perma death
<Skar> no one would be able to get high enough
<Tikk|AFK> about that. yea in theory it would work great with humans
<Skar> it would also make some people who play alot be like the legendary vikings
<Tikk|AFK> but what about elves.. dwarves..?
<Skar> remember there aren't many of them
<Skar> and they are there for excellent RPers
<Tikk|AFK> Basicly, I like the way WOW implemented bandages. Impossible to do while being hit
<Skar> people who aren't all about rape pillage plunder
<Skar> so if we saw dwarfs running out of the mountains and blowing up the world which really goes against nordic myths we just boot them
<Skar> and say they broke the RP lines of those characters
<Skar> if they are attacked it would be awesome to see 1 dwarf in full armor holding a small passage on his own
<Skar> just beating back vikings from the halls of his ancestors
<Tikk|AFK> I do agree with that last statement
<Tikk|AFK> for sure
<Skar> so I think there may need to be some trust
<Tikk|AFK> the prob is, we have to enfore some serious restrictions and application requirements before we accept an "elder race"
<Skar> between players and us
<Tikk|AFK> we do not want the Danzi syndrome
<Skar> danzi syndrome?
<Tikk|AFK> Or even, the Victor syndrome.. one guy taking on an entire village
<Tikk|AFK> Thats why I like the idea of no healing whatsoever in combat
<Skar> yeah
<Tikk|AFK> once you are hurt, you better finish of your opponent or simply run
<Tikk|AFK> no running away, heal up, then come back
<Skar> well that's just it if a troll player RP'd going into the town to kidnap a person and beat off some weakling players and did a good RP job of it
<Skar> I'd allow it
<Skar> if he went into the town and just killed people for the hell of it
<Skar> we have a problem
<Tikk|AFK> Yea
<Skar> which is why I said from the beginning elder races require not just a long time playing with us
<Skar> but excellent RP skills
<Skar> and a excellent app
<Skar> I think the elder races have TONS of potential
<Tikk|AFK> I do too
<Skar> but we should also tread carefully
<Tikk|AFK> they will add loads of interesting stuff to the shard
<Tikk|AFK> But, going back to my "no healing" idea
<Tikk|AFK> what do you think=
<Tikk|AFK> ?
<Skar> yeah
<Skar> I think its fine
<Tikk|AFK> Hard to balance Id say
<Skar> if there's no caps in skills/stats it won't be
<Tikk|AFK> but it would make things so much more realistic
<Skar> just means people need to pick their fights
<Skar> you can't just go walk into a lich and try to fight it without some sort of plan
<Skar> or "hey guys lets go hunt the 1000 ettins" and know you will auto-win
<Tikk|AFK> Just imagine a PvE hunt... A party of 6 will have to rotate in order to kill one lich
<Skar> *nods*
<Tikk|AFK> one dude cant simply be healed and keep aggro
<Skar> and the items should be geared towards the difficulty
<Tikk|AFK> your main man will get beaten down, eventualy he has to withdraw. If you have a priest closeby, maybe he can "fix you up" somewhat
<Tikk|AFK> Indeed
<Skar> yeah
<Skar> it also makes healer priests worth it
<Skar> instead of mage spam
<Tikk|AFK> yea
<Skar> I liked the idea Grimm tried to do with splitting magic up
<Skar> so its not just a "I can do anything"
<Tikk|AFK> Once we implement magic, we should do the same.. but a LOT more strict
<Tikk|AFK> you cant do fire magic and healing magic at the same time
<Skar> well magic should be there from the start but insanely hard to get
<Skar> yeah I was thinking we could break down the skills
<Tikk|AFK> Basicly, only attainable through serious RP quests
<Skar> yeah - cause there were witches/druids/shamen etc. in norse myths
<Skar> rare
<Skar> but they exist
<Tikk|AFK> And if you ask me, we should say magic on our shard is evil, every person thinks its evil...
<Tikk|AFK> what we should have, as an alternative, is faith
<Skar> hmm
<Tikk|AFK> blessings from praying to Oden
<Tikk|AFK> Frey
<Tikk|AFK> etc
<Tikk|AFK> Freya even
<Skar> what would we use as 'prayer powers'
<Tikk|AFK> "spells" I guess
<Skar> so we need to split up the books early
<Tikk|AFK> but rather, it should only be avaliable while sacrificing something at an altar
<Skar> figure out how to get different spell books
<Tikk|AFK> not readly avaliable
<Tikk|AFK> Yea we need to do that
<Skar> I like the idea but I'm not sure how many spell books we can make
<Skar> just like skills
<Skar> I am not sure how many new skills we can make
<Skar> and if that is even hard
<Tikk|AFK> Im not sure we need spellbooks
<Tikk|AFK> It "think" its possible to script commands
<Skar> well the game needs to make a check if the player has the right spell
<Tikk|AFK> for example, we culd script a command like ".pray XYZ"
<Skar> the easiest way is keep the current checking script but split that up into different books
<Tikk|AFK> wich would bring up a meny that allows you to sacrifice items
<Tikk|AFK> and thus recive a longterm buff.. 1 hour for example
<Skar> hmm
<Skar> we'll have to ask Bulldog
* Tikk|AFK nods
<Tikk|AFK> What Im aming at is..
<Tikk|AFK> Magic should be rare, but does exist
<Tikk|AFK> but Faith is all around
<Tikk|AFK> the world is filled with it
<Tikk|AFK> It might be the old Norse beliefs
<Tikk|AFK> but also, the "church" of the Holy Roman Empire should have a diffrent faith, with diffrent gains
<Skar> you know what would be funny?
<Tikk|AFK> and they should consider "magic" to be herecy
<Tikk|AFK> and try to root it out
<Skar> if each faith has a end spell that you can only cast with gm
<Skar> it pages a seer
<Skar> to hear your prayer
<Skar> while not pheasible
<Skar> it would be hilarious
<Tikk|AFK> Yea!
<Skar> "Oh Odin I pray to you! Smite my enemies!"
<Skar> *Odin appears and tears the unbelievers a new asshole*
<Tikk|AFK> Then a badass crow shows up, smacking everyone around
<Skar> but if you cast it too many times you may anger the gods
<Skar> and get smited
<Tikk|AFK> Something like that would be awesome
<Tikk|AFK> After all, religion was a big part of viking tradition. We should implement it somehow. We should have magic too, but there should be a line between the two
<Tikk|AFK> Some things are magic, others are faith. Its a matter of what you bet your coins on
<Skar> well there's paladin spells, necromancy, wizard spells, ninjitsu
<Skar> so we have plenty to work with
<Tikk|AFK> Still, I think it could be a great RP tool to have them divided. Once we introduce the HRE, we have a huge oportunity to bring Crusades, Paladins, Holy Faith, necromancy etc
<Skar> *nods*
<Skar> make the HRE playable
<Skar> they make crusades against the unbelievers
<Skar> and believers (just cause they can!)
<Tikk|AFK> Yea!
<Tikk|AFK> Oh... hm.. what do you think about this idea
<Tikk|AFK> We might gain from having a separate forum for posting IRC logs
<Tikk|AFK> Many things we spawn in here simply does not make it into writing
<Tikk|AFK> might be a good idea to save them in their "unedited" state anyway
<Tikk|AFK> Like our conversation here. We touched upon atleast 4-5 subjects
<Tikk|AFK> A forum that is open to any "brainstorming" sort of.. Unedited.
<Tikk|AFK> Simple to post, hard to read. But still, we would still have the ideas posted somewhere
<Skar> well mIRC saves logs IIRC
<Skar> just a matter of getting them posted
<Tikk|AFK> yea, we could just post the logs in a thread